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0. Intro
(current)
1. New PM FAQ
(current)
2. Interview Overview
2.1 Product Design
2.2 Product Execution
2.3 Behavioral
3. Product Design Mocks
3.1 Malls
3.2 Gardening
3.3 Olympics
3.4 Parking Lot App
3.5 Venmo for kids
3.6 Doctor Recommender
4. Execution Mocks
(current)
4.1 Ads for Reels
4.2 Groups
4.3 Livestream
4.4 Meta Pay
4.5 Verified Accounts
4.6 Zoom PM
4.7 Meta Quest
5. PM Reading List
(current)
Courses
Product Interview Prep
Execution - Quest
Interview Question: Meta Quest 4 launch
Why would we build this?
How would we set goals for this product?
What would be our success metrics?
1. Assumptions
Access metaverse via Meta Quest
Free and paid online games
Visit other worlds
Meet other people in real time
2. Product Rationale
Company Mission:
build the future of human connection and the technology that makes it possible
Product mission:
help people connect through the metaverse and be entertained while doing so
Metaverse could provide a better or at least different way for people to connect and to be entertained online
Defend and expand market share
Unlock the next wave of developer and content creator innovation
Lifecycle
Product market fit still unclear
Product adoption
3. Entities
Users
Single players
Friends (IRL)
New Friends (met online)
Content creators
Game
Entertainment and other
Metaverse creators
Devices
Meta
Advertisers
4. Objectives
Users
1. Create a killer use case for a segment of users and creators so that they use it regularly
Help users find and engage with entertaining content
Help users stay connected with IRL friends through the metaverse
Help people find new friends to engage with online
Get people to buy devices so that they can engage in the metaverse by marketing it for that killer use case
Content creators
2. Help creators create new content
Help creators find audiences for their content
Help creators monetize their content
Metaverse
Create an ecosystem where people can build relationships and be entertained
Health / Guardrail
Protect users from unsafe or harmful persons and content (especially under 18)
5. Potential Metrics
Users
Total DAUs
Existing DAUs (exclude new DAUs under 3 months on system)
New DAUs
# of hours played
Hours / DAU
DAU retention rates
Content
# of pieces of content created
With at least X number of existing, new, total DAUs
Retention Rate of DAU hours on each piece of content
# of creators (Big production, Small production; games, other)
# of creators signed up, # started process, # published content
# of games created
$ spent creating games and content
$ revenue of metaverse content
Other
# Of devices sold
Connection
# of messages sent
# of friends per user
# of interactions between users
# of friends relationships
Health:
# of reports of unsafe content or interactions
6. North Star Metric
Existing DAUs hours played
7. Leading indicators / Secondary Success Metrics
Existing DAUs
# of pieces of content with at least X number of DAUs
# of devices sold
8. Health / Guardrail Metrics
Retention rate of DAUs
New - % of DAUs still playing by month 3
Existing - # Hours per month / prior month
Retention Rate of DAU hours on each piece of content
Hours / DAU
9. Tradeoff questions
Increase Ad revenue but decrease NSM
Pros:
Ad revenue
Fund better metaverse experience
Pay creators
Cons:
Could reduce DAU retention rates
LT - ad revenue could drop as NSM decreases
Reco:
Don’t do this